Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting
dc.contributor.author | Ye, Sheng | en_US |
dc.contributor.author | Dong, Zhen-Hui | en_US |
dc.contributor.author | Hu, Yubin | en_US |
dc.contributor.author | Wen, Yu-Hui | en_US |
dc.contributor.author | Liu, Yong-Jin | en_US |
dc.contributor.editor | Chen, Renjie | en_US |
dc.contributor.editor | Ritschel, Tobias | en_US |
dc.contributor.editor | Whiting, Emily | en_US |
dc.date.accessioned | 2024-10-13T18:07:35Z | |
dc.date.available | 2024-10-13T18:07:35Z | |
dc.date.issued | 2024 | |
dc.description.abstract | 3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi-view images as input. However, we notice that images captured in dark environments where the scenes are not fully illuminated can exhibit considerable brightness variations and multi-view inconsistency, which poses great challenges to 3D Gaussian Splatting and severely degrades its performance. To tackle this problem, we propose Gaussian-DK. Observing that inconsistencies are mainly caused by camera imaging, we represent a consistent radiance field of the physical world using a set of anisotropic 3D Gaussians, and design a camera response module to compensate for multi-view inconsistencies. We also introduce a step-based gradient scaling strategy to constrain Gaussians near the camera, which turn out to be floaters, from splitting and cloning. Experiments on our proposed benchmark dataset demonstrate that Gaussian-DK produces high-quality renderings without ghosting and floater artifacts and significantly outperforms existing methods. Furthermore, we can also synthesize light-up images by controlling exposure levels that clearly show details in shadow areas. | en_US |
dc.description.number | 7 | |
dc.description.sectionheaders | 3D Reconstruction and Novel View Synthesis II | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 43 | |
dc.identifier.doi | 10.1111/cgf.15213 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 11 pages | |
dc.identifier.uri | https://doi.org/10.1111/cgf.15213 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf15213 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | CCS Concepts: Computing methodologies → Rendering; Computational photography | |
dc.subject | Computing methodologies → Rendering | |
dc.subject | Computational photography | |
dc.title | Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting | en_US |