Approximation Techniques for High Performance Texture Mapping

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Date
1995
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Accurate perspective mapping in real-time requires costly division operations per pixel and therefore ap­ proximation techniques are often employed. These per­ mit the mapping to be performed by interpolation, but generally with a significant set-up cost for the computa­ tion ofthe parameters. An efficient approximation tech­ nique which achieves good results with modest set-up requirements is presented. The technique uses Cheby­ shev control points to minimise errors.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH95/025-032
, booktitle = {
Tenth Eurographics Workshop on Graphics Hardware
}, editor = {
W. Strasser
}, title = {{
Approximation Techniques for High Performance Texture Mapping
}}, author = {
Demirer, Mehmet
and
Grimsdale, Richard L.
}, year = {
1995
}, publisher = {
The Eurographics Association
}, ISSN = {
-
}, ISBN = {
-
}, DOI = {
/10.2312/EGGH/EGGH95/025-032
} }
Citation