The GKS Input Facilities and How To Use Them

dc.contributor.authorRosenthal, D S Hen_US
dc.date.accessioned2014-07-31T08:39:28Z
dc.date.available2014-07-31T08:39:28Z
dc.date.issued1983en_US
dc.description.abstractThe input facilities of GKS, the draft international standard for 2-D graphics software, are presented from an application programmer-s viewpoint. The basic concepts are reviewed, concentrating on the differences between GKS and earlier systems.These input facilities can be used in three distinct styles. One provides high portability by sacrificing control over details of the user interface. Another can exploit hardware capabilities by sacrificing portability. A third can provide portability and control over the user interface, at the cost of extra application code. All three styles are described, and illustrated with skeleton applications.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume2en_US
dc.identifier.doi10.1111/j.1467-8659.1983.tb00128.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages97-103en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1983.tb00128.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleThe GKS Input Facilities and How To Use Themen_US
Files
Collections