THE COMPUTER GRAPHICS SCENE IN THE UNITED STATES

dc.contributor.authorBadler, Norman I.en_US
dc.contributor.authorCarlbom, Ingriden_US
dc.contributor.editorK. BO and H.A. TUCKERen_US
dc.date.accessioned2015-09-29T08:29:15Z
dc.date.available2015-09-29T08:29:15Z
dc.date.issued1984en_US
dc.description.abstractWe briefly survey the major thrusts of computer graphics activities, examining trends and topics rather than offering a comprehensive survey of all that is happening. The directions of professional activities, hardware, software, and algorithms are outlined. Within hardware we examine workstations, personal graphics systems, high performance systems, and low level VLSI chips; within software, standards and interactive system design; within algorithms, visible surface rendering and shading, three-dimensional modeling techniques, and animation.en_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19841014en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eg.19841014en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTHE COMPUTER GRAPHICS SCENE IN THE UNITED STATESen_US
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