Erosion Based Visibility Preprocessing
dc.contributor.author | Décoret, Xavier | en_US |
dc.contributor.author | Debunne, Gilles | en_US |
dc.contributor.author | Sillion, François | en_US |
dc.contributor.editor | Philip Dutre and Frank Suykens and Per H. Christensen and Daniel Cohen-Or | en_US |
dc.date.accessioned | 2014-01-27T14:22:53Z | |
dc.date.available | 2014-01-27T14:22:53Z | |
dc.date.issued | 2003 | en_US |
dc.description.abstract | This paper presents a novel method for computing visibility in 2.5D environments based on a novel theoretical result: the visibility from a region can be conservatively estimated by computing the visibility from a point using appropriately "shrunk" occluders and occludees. We show how approximate, yet conservative, shrunk objects can be efficiently computed in an urban environment. The technique provides a tighter potentially visible set (PVS) compared to the original method in which only occluders are shrunk. Finally, theoretical implications of the shrinking theorem are discussed, opening new research directions. | en_US |
dc.description.seriesinformation | Eurographics Workshop on Rendering | en_US |
dc.identifier.isbn | 3-905673-03-7 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGWR/EGWR03/281-288 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Erosion Based Visibility Preprocessing | en_US |
Files
Original bundle
1 - 1 of 1