An Interactive Sketch-based Modeling System using a Topology Library and Subdivision Methods

dc.contributor.authorLiu, Weizhongen_US
dc.contributor.authorKondo, Kunioen_US
dc.contributor.authorMitani, Junen_US
dc.contributor.editorJoaquim Armando Pires Jorge and Takeo Igarashien_US
dc.date.accessioned2014-01-27T18:26:19Z
dc.date.available2014-01-27T18:26:19Z
dc.date.issued2005en_US
dc.description.abstractWe present a sketch-based modeling system for interactive modeling of a variety of 3D objects. The idea is to con-struct and modify 3D objects, step by step, using a 2D template topology library. The library, called T-LIB, consists of 2D Edge Graphs and the corresponding algorithms to construct and modify 3D objects. The local part of 3D ob-ject around the sketch lines is analyzed as a 2D Edge Graph. Once the Edge Graph can be matched to a template of T-LIB, the 3D object can be generated in a basic shape reconstruction procedure, or modified in a 3D shape modi-fication procedure. After obtaining the solid model, we use a fillet operation and a subdivision method to generate smooth surface objects.en_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US
dc.identifier.isbn3-905673-30-4en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttps://doi.org/10.2312/SBM/SBM05/089-098en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectKeywords: Sketch, Geometric Modeling/Reconstruction, Template, Edge Graph, Subdivision method/Surfaces ACM CSS: I.3.5 [Computer Graphics]: Constructive solid geometry (CSG) and Geometric algorithms, languages, and systems. I.3.6 [Computer Graphics]: Interaction techniquesen_US
dc.titleAn Interactive Sketch-based Modeling System using a Topology Library and Subdivision Methodsen_US
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