Generative Adversarial Shaders for Real-Time Realism Enhancement
dc.contributor.author | Salmi, Arturo | en_US |
dc.contributor.author | Cséfalvay, Szabolcs | en_US |
dc.contributor.author | Imber, James | en_US |
dc.contributor.editor | Bikker, Jacco | en_US |
dc.contributor.editor | Gribble, Christiaan | en_US |
dc.date.accessioned | 2023-06-25T09:04:15Z | |
dc.date.available | 2023-06-25T09:04:15Z | |
dc.date.issued | 2023 | |
dc.description.abstract | Application of realism enhancement methods, particularly in real-time and resource-constrained settings, has been frustrated by the expense of existing methods. These achieve high quality results only at the cost of long runtimes and high bandwidth, memory, and power requirements. We present an efficient alternative: a high-performance, generative shader-based approach that adapts machine learning techniques to real-time applications, even in resource-constrained settings such as embedded and mobile GPUs. The proposed learnable shader pipeline comprises differentiable functions that can be trained in an end-toend manner using an adversarial objective, allowing for faithful reproduction of the appearance of a target image set without manual tuning. The shader pipeline is optimized for highly efficient execution on the target device, providing temporally stable, faster-than-real time results with quality competitive with many neural network-based methods. | en_US |
dc.description.number | 8 | |
dc.description.sectionheaders | Deep Learning for Graphics | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 42 | |
dc.identifier.doi | 10.1111/cgf.14870 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 8 pages | |
dc.identifier.uri | https://doi.org/10.1111/cgf.14870 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf14870 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | CCS Concepts: Computing methodologies -> Computer graphics; Machine learning; Image processing; Rendering; Graphics processors | |
dc.subject | Computing methodologies | |
dc.subject | Computer graphics | |
dc.subject | Machine learning | |
dc.subject | Image processing | |
dc.subject | Rendering | |
dc.subject | Graphics processors | |
dc.title | Generative Adversarial Shaders for Real-Time Realism Enhancement | en_US |