Sketch-Based Mesh Augmentation

dc.contributor.authorOlsen, L.en_US
dc.contributor.authorSamavati, F. F.en_US
dc.contributor.authorSousa, M. C.en_US
dc.contributor.authorJorge, J. A.en_US
dc.contributor.editorJoaquim Armando Pires Jorge and Takeo Igarashien_US
dc.date.accessioned2014-01-27T18:26:18Z
dc.date.available2014-01-27T18:26:18Z
dc.date.issued2005en_US
dc.description.abstractThis paper describes a sketch-based method for augmenting geometric meshes with variable-scale sharp features. Such mesh editing operations provide a powerful way to exploit an artist s natural sketching abilities for content creation using existing mesh libraries. We use adaptive subdivision to refine the mesh only in the region of the features and embed the augmentations into the input mesh, maintaining a unified representation. Moreover, we present new templates for adaptive subdivision that minimize the high-valence vertex count while maximizing the number of quadrilaterals in the new mesh, thereby improving its quality.en_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US
dc.identifier.isbn3-905673-30-4en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttps://doi.org/10.2312/SBM/SBM05/043-052en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Geometric modeling, sketching, mesh editing, adaptive subdivision.en_US
dc.titleSketch-Based Mesh Augmentationen_US
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