RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality
dc.contributor.author | Casu, Andrea | en_US |
dc.contributor.author | Spano, Lucio Davide | en_US |
dc.contributor.author | Sorrentino, Fabio | en_US |
dc.contributor.author | Scateni, Riccardo | en_US |
dc.contributor.editor | Andrea Giachetti and Silvia Biasotti and Marco Tarini | en_US |
dc.date.accessioned | 2015-10-14T06:02:20Z | |
dc.date.available | 2015-10-14T06:02:20Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | The recent development in consumer hardware lowers the cost barrier for adopting immersive Virtual Reality (VR) solutions, which could be an option for classroom use in the near future. In this paper, we introduce RiftArt, a VR tool for supporting the teaching and studying of Art History. Using RiftArt the teachers can configure virtual museum rooms, with artwork models inside, and enhance them with multimodal annotation. The environment supports both the teachers during the lesson and the students during rehearsal. The application, implemented completely using Web technologies, can be visualized on large screens and head mounted displays. The user test results advance the understanding of the VR effects on classroom usage. We demonstrate that VR increases the motivation of high-school students towards studying Art History and we provide an in-depth analysis of the factors that contribute to this result. | en_US |
dc.description.sectionheaders | Smart Applications | en_US |
dc.description.seriesinformation | Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference | en_US |
dc.identifier.doi | 10.2312/stag.20151294 | en_US |
dc.identifier.isbn | 978-3-905674-97-2 | en_US |
dc.identifier.pages | 77-84 | en_US |
dc.identifier.uri | https://doi.org/10.2312/stag.20151294 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality | en_US |
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