Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage
dc.contributor.author | Viagrande, Luigi Claudio | en_US |
dc.contributor.author | Allegra, Dario | en_US |
dc.contributor.author | Stanco, Filippo | en_US |
dc.contributor.editor | Biasotti, Silvia and Pintus, Ruggero and Berretti, Stefano | en_US |
dc.date.accessioned | 2020-11-12T05:42:09Z | |
dc.date.available | 2020-11-12T05:42:09Z | |
dc.date.issued | 2020 | |
dc.description.abstract | In this paper we propose Point to Culture, a novel plugin for Unity3D game engine which allows the realisation of simple yet beautiful and historically rich Serious Games in the form of point-to-click adventures, a type of game that is well suited for Cultural Heritage dissemination and promotion. Given the ever growing demand for technologies which enhance Cultural Heritage Serious Games, we provided a complete and modular plugin for one of the most common game engine which allows the development of a game, like an escape room, with almost no line of code needed. Additionally, in order to test the proposed tool, we present a case-study game set in the Benedictine Monastery of Catania. | en_US |
dc.description.sectionheaders | Virtual Reality and Visualization | |
dc.description.seriesinformation | Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference | |
dc.identifier.doi | 10.2312/stag.20201248 | |
dc.identifier.isbn | 978-3-03868-124-3 | |
dc.identifier.issn | 2617-4855 | |
dc.identifier.pages | 143-147 | |
dc.identifier.uri | https://doi.org/10.2312/stag.20201248 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/stag20201248 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Software and its engineering | |
dc.subject | Software creation and management | |
dc.subject | Computing methodologies | |
dc.subject | Graphics systems and interfaces | |
dc.title | Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage | en_US |