Node Partitioning in an Octree Display Pipeline

dc.contributor.authorHeal, B.W.en_US
dc.date.accessioned2014-10-21T06:17:10Z
dc.date.available2014-10-21T06:17:10Z
dc.date.issued1990en_US
dc.description.abstractThe node partitioning stage of a graphics pipeline to transform and display octree encoded objects is described. Its function is to accept a sequence of octree node codes, from which the hidden nodes have been removed, and to partition it into sets of nodes which are suitable for a multiprocessor rendering stage. Each set is capable of being processed and displayed independently.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume9en_US
dc.identifier.doi10.1111/j.1467-8659.1990.tb00397.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages205-211en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1990.tb00397.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleNode Partitioning in an Octree Display Pipelineen_US
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