Node Partitioning in an Octree Display Pipeline
dc.contributor.author | Heal, B.W. | en_US |
dc.date.accessioned | 2014-10-21T06:17:10Z | |
dc.date.available | 2014-10-21T06:17:10Z | |
dc.date.issued | 1990 | en_US |
dc.description.abstract | The node partitioning stage of a graphics pipeline to transform and display octree encoded objects is described. Its function is to accept a sequence of octree node codes, from which the hidden nodes have been removed, and to partition it into sets of nodes which are suitable for a multiprocessor rendering stage. Each set is capable of being processed and displayed independently. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 9 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.1990.tb00397.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 205-211 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.1990.tb00397.x | en_US |
dc.publisher | Blackwell Publishing Ltd and the Eurographics Association | en_US |
dc.title | Node Partitioning in an Octree Display Pipeline | en_US |