THE HIGH-LEVEL GRAPHICS PROGRAMMING LANGUAGE PASCAL/GRAPH
dc.contributor.author | W.Barth, | en_US |
dc.contributor.author | J.Dirnberger, | en_US |
dc.contributor.author | W.Purgathofer, | en_US |
dc.contributor.editor | J. L. Encarnacao | en_US |
dc.date.accessioned | 2015-09-29T08:26:12Z | |
dc.date.available | 2015-09-29T08:26:12Z | |
dc.date.issued | 1981 | en_US |
dc.description.abstract | A high-level programming language like PASCAL offers data types, variables, constants and operators, by which the programmer can reflect the actual world as a model inside the computer. The world of numbers and text has been represented in the computer for many years by various kinds of variables. The importance of computer graphics increases amazingly fast. But the developement of high-level programming languages, which include standard constructs for processing graphical informations, is far from where it could be. A good system should provide intelligible constructs, easy to learn and similar to usual programming, so that the programmer can fully concentrate upon the design of his pictures. For these purposes PASCAL/Graph*) was designed and implemented. | en_US |
dc.description.seriesinformation | Eurographics Conference Proceedings | en_US |
dc.identifier.doi | 10.2312/eg.19811014 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/eg.19811014 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | THE HIGH-LEVEL GRAPHICS PROGRAMMING LANGUAGE PASCAL/GRAPH | en_US |