Interactive Sculpting with Deformable Nonuniform B-splines

dc.contributor.authorVassilev, Tzvetomir Ivanoven_US
dc.date.accessioned2015-02-15T18:17:39Z
dc.date.available2015-02-15T18:17:39Z
dc.date.issued1997en_US
dc.description.abstractThis paper describes an efficient method for manipulating deformable B-spline surfaces, based on minimizing an energy functional. The major benefit of the proposed new fairness norm is that it preserves the natural representation of the B-spline surface control points (a two dimensional array) which has an efficiency advantage over other methods. The designer uses forces as a main sculpting tool and is free to specify a single force, a set of isolated forces, forces situated on a line or curve or area of the deformable surface. The user is allowed to modify several parameters and in this way to change the physical properties of the object.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.identifier.doi10.1111/1467-8659.00179en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages191-199en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00179en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleInteractive Sculpting with Deformable Nonuniform B-splinesen_US
Files
Collections