Interactive Sculpting with Deformable Nonuniform B-splines
dc.contributor.author | Vassilev, Tzvetomir Ivanov | en_US |
dc.date.accessioned | 2015-02-15T18:17:39Z | |
dc.date.available | 2015-02-15T18:17:39Z | |
dc.date.issued | 1997 | en_US |
dc.description.abstract | This paper describes an efficient method for manipulating deformable B-spline surfaces, based on minimizing an energy functional. The major benefit of the proposed new fairness norm is that it preserves the natural representation of the B-spline surface control points (a two dimensional array) which has an efficiency advantage over other methods. The designer uses forces as a main sculpting tool and is free to specify a single force, a set of isolated forces, forces situated on a line or curve or area of the deformable surface. The user is allowed to modify several parameters and in this way to change the physical properties of the object. | en_US |
dc.description.number | 4 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 16 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00179 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 191-199 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.00179 | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Interactive Sculpting with Deformable Nonuniform B-splines | en_US |