Rational Zoom of Bit Maps Using B-Spline Interpdation in Computerized 2-D Animation

dc.contributor.authorDurand, Charles X.en_US
dc.contributor.authorFaguy, Danielen_US
dc.date.accessioned2014-10-21T06:14:06Z
dc.date.available2014-10-21T06:14:06Z
dc.date.issued1990en_US
dc.description.abstractThis paper describes the application of B-spline interpolation to the problem of rational transformation in computerized 2-D animation. The technique described herewith can also be applied to the resolution independence problem which arises when the same production workstation is used to produce animation series to be recorded on variable film sizes This article fully explains our solution to the problem of rational zoom. An algorithm has been written to speed up computations by spreading the computing load among similar technical workstations hooked up in a network. Large magnifications of professional quality can be achieved in very little time and very smooth animation effects can be obtained by applying rational zooms with magnification coefficients that are a time function.en_US
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume9en_US
dc.identifier.doi10.1111/j.1467-8659.1990.tb00372.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages27-37en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1990.tb00372.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleRational Zoom of Bit Maps Using B-Spline Interpdation in Computerized 2-D Animationen_US
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