Grid Architecture for Distributed Rendering
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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Rendering is the process by means of which a raster 2D image can be obtained from the definition of a 3D scene. This process is computationally intensive and requires a lot of time to be done when the source scene has certain complexity or when high-quality realistic images are required. YAFRID (Yet Another Free Render grID) is a system that takes advantage of the characteristics of computational grids by distributing the rendering of a scene among a large number of heterogeneous computers connected to the Internet. With that kind of systems, the time a scene takes to be rendered is drastically decreased because the parts in which the complete work has been divided (called workunits) can be processed in parallel and finally joined using an interpolation function to obtain the image result. As we will discuss on the final section of this article, the selection of the workunit size is a key step in this class of work division. With this approach, local optimizations in each workunit could be made to obtain a better rendering time per frame.
Description
@inproceedings{:10.2312/LocalChapterEvents/siacg/siacg06/141-148,
booktitle = {SIACG 2006: Ibero-American Symposium in Computer Graphics},
editor = {Pere Brunet and Nuno Correia and Gladimir Baranoski},
title = {{Grid Architecture for Distributed Rendering}},
author = {Fernández-Sorribes, Jose Antonio and González-Morcillo, Carlos and Jiménez-Linares, Luis},
year = {2006},
publisher = {The Eurographics Association},
ISBN = {3-905673-60-6},
DOI = {/10.2312/LocalChapterEvents/siacg/siacg06/141-148}
}