A Texture Mapping Approach to 3-D Facial Image Synthesis

dc.contributor.authorYau, John F.S.en_US
dc.contributor.authorDuffy, Neil D.en_US
dc.date.accessioned2014-10-21T05:56:53Z
dc.date.available2014-10-21T05:56:53Z
dc.date.issued1988en_US
dc.description.abstractA method of synthesising and animating a realistic image of a person s face by means of computer graphics is described. The key feature contributing to realism in image synthesis lies in the use of texture mapping in the rendering of surface detail on the face. Full facial animation is made possible by manipulating a 3-D model of the face in conjunction with a relatively small data set of pre-stored sub-images.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume7en_US
dc.identifier.doi10.1111/j.1467-8659.1988.tb00598.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages129-134en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1988.tb00598.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleA Texture Mapping Approach to 3-D Facial Image Synthesisen_US
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