An Examination of 2-axis Distribution Method for Pseudo 6-axis Motion Rendering with a Rolling Two-Axis Motion Base

dc.contributor.authorSoeno, Syumpeien_US
dc.contributor.authorWakita, Wataruen_US
dc.contributor.editorTanabe, Takeshien_US
dc.contributor.editorYem, Vibolen_US
dc.date.accessioned2024-11-29T06:38:47Z
dc.date.available2024-11-29T06:38:47Z
dc.date.issued2024
dc.description.abstractWe propose a method that distributes the swing angle of a rolling 2-axis motion base in order to replace 6-axis motion with 2- axis rolling motion. In this study, we verified the validity of the proposed method by reproducing 6-axis motion in VR space with rolling 2-axis motion and comparing the posture and acceleration of the moving object on Unity with the VR tracker attached to the motion base. As a result, we found that the rolling 2-axis motion base can correctly follow 6-axis motion on Unity.en_US
dc.description.sectionheadersDemos
dc.description.seriesinformationICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20241408
dc.identifier.isbn978-3-03868-246-2
dc.identifier.issn1727-530X
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20241408
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20241408
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Virtual reality; Hardware → Emerging interface
dc.subjectHuman centered computing → Virtual reality
dc.subjectHardware → Emerging interface
dc.titleAn Examination of 2-axis Distribution Method for Pseudo 6-axis Motion Rendering with a Rolling Two-Axis Motion Baseen_US
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