Physical cloth simulation on a PC cluster
dc.contributor.author | Zara, F. | en_US |
dc.contributor.author | Faure, F. | en_US |
dc.contributor.author | Vincent, J-M. | en_US |
dc.contributor.editor | D. Bartz and X. Pueyo and E. Reinhard | en_US |
dc.date.accessioned | 2014-01-26T16:21:12Z | |
dc.date.available | 2014-01-26T16:21:12Z | |
dc.date.issued | 2002 | en_US |
dc.description.abstract | Cloth simulation is of major interest in 3D animation, as it allows the realistic modeling of dressed humans. The goal of our work is to decrease computation time in order to obtain real time dynamics animation. This paper describes a cloth simulation and addresses the problem of parallelizing the implicit time integration and to couple a parallel execution with a standard visualization. We believe that this work could benefit to other applications based on a conjugate gradient solution and other applications of PC clusters. | en_US |
dc.description.seriesinformation | Eurographics Workshop on Parallel Graphics and Visualization | en_US |
dc.identifier.isbn | 1-58113-579-3 | en_US |
dc.identifier.issn | 1727-348X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGPGV/EGPGV02/105-112 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Physical cloth simulation on a PC cluster | en_US |
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