A Processor for an Object-Oriented Rendering System

dc.contributor.authorSchneider, Bengt-Olafen_US
dc.date.accessioned2014-10-21T06:06:30Z
dc.date.available2014-10-21T06:06:30Z
dc.date.issued1988en_US
dc.description.abstractAn object oriented approach to the real-time rendering of raster images is described. The architecture is based on a set of object processors arranged in a pipeline. These object processors scan convert the objects in the scene and interpolate depth and normal vectors across the objects. Hidden surface elimination is distributed along the pipeline. The structure of the object processors and of the algorithms employed are described in detail.Computing Reviews Classification: C. 1.2, C.3, 1.3.1en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume7en_US
dc.identifier.doi10.1111/j.1467-8659.1988.tb00631.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages301-310en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1988.tb00631.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleA Processor for an Object-Oriented Rendering Systemen_US
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