The Controller Animation System

dc.contributor.authorJohn, Nigel W.en_US
dc.contributor.authorWillis, Philip J.en_US
dc.date.accessioned2014-10-21T06:09:15Z
dc.date.available2014-10-21T06:09:15Z
dc.date.issued1989en_US
dc.description.abstractOne of the ways in which computer animation can be generated is to use interactive graphics systems. In this paper we describe Controller, an animation system of this type. We concentrate on the operation of Controller and detail how an animator can plan and choreograph the motion of objects and cameras. We have intended to provide a system that gives the animator as much control as possible subject to keeping die interface simple to operate.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume8en_US
dc.identifier.doi10.1111/j.1467-8659.1989.tb00467.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages133-138en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1989.tb00467.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleThe Controller Animation Systemen_US
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