Examining the Effects of Teleportation on Semantic Memory of a Virtual Museum Compared to Natural Walking

dc.contributor.authorChoudhary, Zubin Dattaen_US
dc.contributor.authorBattistel, Lauraen_US
dc.contributor.authorSyamil, Raiffaen_US
dc.contributor.authorFuruya, Hiroshien_US
dc.contributor.authorArgelaguet, Ferranen_US
dc.contributor.authorBruder, Gerden_US
dc.contributor.authorWelch, Gregen_US
dc.contributor.editorHasegawa, Shoichien_US
dc.contributor.editorSakata, Nobuchikaen_US
dc.contributor.editorSundstedt, Veronicaen_US
dc.date.accessioned2024-11-29T06:43:44Z
dc.date.available2024-11-29T06:43:44Z
dc.date.issued2024
dc.description.abstractOver the past decades there has been extensive research investigating the trade-offs between various Virtual Reality (VR) locomotion techniques. One of the most highly researched techniques is teleportation, due to its ability to quickly traverse large virtual spaces even in limited physical tracking spaces. The majority of teleportation research has been focused on its effects on spatial cognition, such as spatial understanding and retention. However, relatively little is known about whether the use of teleportation in immersive learning experiences can effect the acquisition of semantic knowledge - our knowledge about facts, concepts, and ideas - which is essential for long-term learning. In this paper we present a human-subjects study to investigate the effects of teleportation compared to natural walking on the retention of semantic information about artifacts in a virtual museum. Participants visited unique 3D artifacts accompanied by audio clips and artifact names. Our results show that participants reached the same semantic memory performance with both locomotion techniques but with different behaviors, self-assessed performance, and preference. In particular, participants subjectively indicated that they felt that they recalled more semantic memory with walking than teleportation. However, objectively, they spent more time with the artifacts while walking, meaning that they learnt less per a set amount of time than with teleportation. We discuss the relationships, implications, and guidelines for VR experiences designed to help users acquire new knowledge.en_US
dc.description.sectionheadersNavigation and VRUI
dc.description.seriesinformationICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20241376
dc.identifier.isbn978-3-03868-245-5
dc.identifier.issn1727-530X
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20241376
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20241376
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Empirical studies in HCI; Virtual reality
dc.subjectHuman centered computing → Empirical studies in HCI
dc.subjectVirtual reality
dc.titleExamining the Effects of Teleportation on Semantic Memory of a Virtual Museum Compared to Natural Walkingen_US
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