Adaptive Frameless Rendering

dc.contributor.authorDayal, Abhinaven_US
dc.contributor.authorWoolley, Cliffen_US
dc.contributor.authorWatson, Benjaminen_US
dc.contributor.authorLuebke, Daviden_US
dc.contributor.editorKavita Bala and Philip Dutreen_US
dc.date.accessioned2014-01-27T14:49:01Z
dc.date.available2014-01-27T14:49:01Z
dc.date.issued2005en_US
dc.description.abstractWe propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and reconstruction can adapt with very fine granularity to spatio-temporal color change. A sampler uses closed-loop feedback to guide sampling toward edges or motion in the image. Temporally deep buffers store all the samples created over a short time interval for use in reconstruction and as sampler feedback. GPU-based reconstruction responds both to sampling density and space-time color gradients. Where the displayed scene is static, spatial color change dominates and older samples are given significant weight in reconstruction, resulting in sharper and eventually antialiased images. Where the scene is dynamic, more recent samples are emphasized, resulting in less sharp but more up-to-date images. We also use sample reprojection to improve reconstruction and guide sampling toward occlusion edges, undersampled regions, and specular highlights. In simulation our frameless renderer requires an order of magnitude fewer samples than traditional rendering of similar visual quality (as measured by RMS error), while introducing overhead amounting to 15% of computation time.en_US
dc.description.seriesinformationEurographics Symposium on Rendering (2005)en_US
dc.identifier.isbn3-905673-23-1en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttps://doi.org/10.2312/EGWR/EGSR05/265-275en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors: I.3.3 [Computer Graphics]: Picture-Image Generation-Display algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics And Realism-Raytracing; Virtual realityen_US
dc.titleAdaptive Frameless Renderingen_US
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