The Influence of a Prop Mass on Task Performance in Virtual Reality

dc.contributor.authorThomesse, Lucasen_US
dc.contributor.authorCauquis, Julienen_US
dc.contributor.authorPeillard, Etienneen_US
dc.contributor.authorDominjon, Lionelen_US
dc.contributor.authorDuval, Thierryen_US
dc.contributor.authorMoreau, Guillaumeen_US
dc.contributor.editorHasegawa, Shoichien_US
dc.contributor.editorSakata, Nobuchikaen_US
dc.contributor.editorSundstedt, Veronicaen_US
dc.date.accessioned2024-11-29T06:42:30Z
dc.date.available2024-11-29T06:42:30Z
dc.date.issued2024
dc.description.abstractAs Virtual Reality (VR) applications continue to develop further, many questions persist regarding how to optimize user performance in virtual environments. Among the numerous variables that could influence performance, the mass of the props used within VR applications is particularly noteworthy. This paper thus proposes a user study to investigate the influence of the mass of a prop (a tool replica) on users' performance in a pointing task. A VR within-subject experiment was conducted, with three different weighted replicas, to collect objective and subjective data from participants. Results suggest that the mass of the prop can influence task performance in terms of error-free selection time, number of errors, and subjective perceptions such as perceived difficulty and cognitive load. Indeed, performance was significantly better when using a lighter replica than a heavier one, and subjective user-experience-related metrics were also significantly improved with a light replica. These results help pave the way for additional research on user performance within virtual environments.en_US
dc.description.sectionheadersHaptics
dc.description.seriesinformationICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20241354
dc.identifier.isbn978-3-03868-245-5
dc.identifier.issn1727-530X
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20241354
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20241354
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → User studies; Virtual reality
dc.subjectHuman centered computing → User studies
dc.subjectVirtual reality
dc.titleThe Influence of a Prop Mass on Task Performance in Virtual Realityen_US
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