Real‐Time Polygonal Lighting of Iridescence Effect using Precomputed Monomial‐Gaussians

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Date
2024
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© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.
Abstract
The real world consists of mass phenomena, such as iridescence on thin film and metal oxide layers, that is only explicable by wave optics. Existing research can reproduce such effects with simple point lights or low‐frequency environmental lighting. However, it remains a difficult task to efficiently rendering these effects when near‐field, high‐frequency area lights are involved. This paper presents a high‐fidelity, real‐time rendering algorithm for the iridescence effect under polygonal lights. We introduce a novel set of spherical functions, Monomial‐Gaussians, to accurately fit iridescent materials' reflectance. With a precomputed lookup table, the Monomial‐Gaussians are easily integrated over spherical polygons in linear time. Importance sampling of Monomial‐Gaussians is also supported to efficiently reduce Monte‐Carlo error. Our approach produces accurate renderings of the iridescence effect while still preserving high frame rates.
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@article{
10.1111:cgf.14991
, journal = {Computer Graphics Forum}, title = {{
Real‐Time Polygonal Lighting of Iridescence Effect using Precomputed Monomial‐Gaussians
}}, author = {
Liu, Zhengze
and
Huo, Yuchi
and
Yang, Yinhui
and
Chen, Jie
and
Wang, Rui
}, year = {
2024
}, publisher = {
© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.
}, DOI = {
10.1111/cgf.14991
} }
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