Reducing the Proteus Effect in Virtual Reality: A Mental and Acting Approach

dc.contributor.authorKimura, Erikaen_US
dc.contributor.authorGenay, Adelaideen_US
dc.contributor.authorNakano, Kizashien_US
dc.contributor.authorHirao, Yutaroen_US
dc.contributor.authorPerusquía-Hernández, Monicaen_US
dc.contributor.authorNarumi, Takujien_US
dc.contributor.authorUchiyama, Hideakien_US
dc.contributor.authorKiyokawa, Kiyoshien_US
dc.contributor.editorTanabe, Takeshien_US
dc.contributor.editorYem, Vibolen_US
dc.date.accessioned2024-11-29T06:38:17Z
dc.date.available2024-11-29T06:38:17Z
dc.date.issued2024
dc.description.abstractThe Proteus effect in virtual reality (VR) refers to how users' behaviors align with their avatar's appearance, often reinforcing stereotypes. While this effect can enrich VR experiences, it also risks unintended stereotype reinforcement. This study explores methods to enhance and mitigate the Proteus effect by applying a ''Mental and Acting Protocol'' before avatar embodiment, involving Introduction, Mental Imagery, and Acting stages. In a controlled experiment with 68 participants embodying elderly avatars, walking speed was used as a behavioral measure. Results showed no significant differences across conditions, underscoring challenges in consistently replicating the Proteus effect. These findings offer insights for refining VR priming techniques to manage stereotype-driven behaviors.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20241393
dc.identifier.isbn978-3-03868-246-2
dc.identifier.issn1727-530X
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20241393
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20241393
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleReducing the Proteus Effect in Virtual Reality: A Mental and Acting Approachen_US
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