Advanced Motion Prediction for Virtual Reality Gaming: a CNN-Based Approach
dc.contributor.author | Jegierski, Hubert | en_US |
dc.contributor.author | Jegierski, Maciej | en_US |
dc.contributor.author | Łapczyński, Adrian | en_US |
dc.contributor.author | Babiuch, Paweł | en_US |
dc.contributor.author | Płaza, Mirosław | en_US |
dc.contributor.author | Pięta, Paweł | en_US |
dc.contributor.author | Łukawski, Grzegorz | en_US |
dc.contributor.author | Deniziak, Stanisław | en_US |
dc.contributor.author | Opałka, Jacek | en_US |
dc.contributor.author | Jasiński, Artur | en_US |
dc.contributor.author | Igras-Cybulska, Magdalena | en_US |
dc.contributor.author | Węgrzyn, Paweł | en_US |
dc.contributor.editor | Tanabe, Takeshi | en_US |
dc.contributor.editor | Yem, Vibol | en_US |
dc.date.accessioned | 2024-11-29T06:37:41Z | |
dc.date.available | 2024-11-29T06:37:41Z | |
dc.date.issued | 2024 | |
dc.description.abstract | A novel motion prediction model (MPM) for virtual reality (VR) video games was developed, consisting of a motion recognition model (MRM) and a next movement prediction model (NMPM), both using convolutional neural networks (CNNs). Motion capture was performed with HTC Vive Pro and Meta Quest 2. Two custom datasets were created to train the MRM and NMPM. Our method achieved a top-1 accuracy of 77% and a top-2 accuracy of 90%, even with motion data sequences sharing similar initial stages but diverging in subsequent movements. | en_US |
dc.description.sectionheaders | Posters | |
dc.description.seriesinformation | ICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos | |
dc.identifier.doi | 10.2312/egve.20241379 | |
dc.identifier.isbn | 978-3-03868-246-2 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 2 pages | |
dc.identifier.uri | https://doi.org/10.2312/egve.20241379 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/egve20241379 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Virtual reality; Neural networks; Hardware → Sensor devices and platforms | |
dc.subject | Computing methodologies → Virtual reality | |
dc.subject | Neural networks | |
dc.subject | Hardware → Sensor devices and platforms | |
dc.title | Advanced Motion Prediction for Virtual Reality Gaming: a CNN-Based Approach | en_US |
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