Video Visualization for Snooker Skill Training

dc.contributor.authorHöferlin, Markusen_US
dc.contributor.authorGrundy, Edwarden_US
dc.contributor.authorBorgo, Ritaen_US
dc.contributor.authorWeiskopf, Danielen_US
dc.contributor.authorChen, Minen_US
dc.contributor.authorGriffiths, Iwan W.en_US
dc.contributor.authorGriffiths, W.en_US
dc.contributor.editorG. Melancon, T. Munzner, and D. Weiskopfen_US
dc.date.accessioned2014-02-21T20:06:11Z
dc.date.available2014-02-21T20:06:11Z
dc.date.issued2010en_US
dc.description.abstractWe present a feasibility study on using video visualization to aid snooker skill training. By involving the coaches and players in the loop of intelligent reasoning, our approach addresses the difficulties of automated semantic reasoning, while benefiting from mature video processing techniques. This work was conducted in conjunction with a snooker club and a sports scientist. In particular, we utilized the principal design of the VideoPerpetuoGram (VPG) to convey spatiotemporal information to the viewers through static visualization, removing the burden of repeated video viewing. We extended the VPG design to accommodate the need for depicting multiple video streams and respective temporal attribute fields, including silhouette extrusion, spatial attributes, and non-spatial attributes. Our results and evaluation have shown that video visualization can provide snooker coaching with visually quantifiable and comparable summary records, and is thus a cost-effective means for assessing skill levels and monitoring progress objectively and consistently.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01670.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2009.01670.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleVideo Visualization for Snooker Skill Trainingen_US
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