Performance Issues of a Distributed Frame Buffer on a Multicomputer
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Date
1998
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
A multiple-port, distributed frame buffer has been recently proposed to support parallel rendering on multicomputers. This paper describes an implementation of such a distributed frame buffer for the Intel Paragon routing network, and reports its performance results. We have conducted several experiments with the system we have developed. Our results indicate that placing a multipleport, distributed frame buffer directly on the host internal routing network can provide high throughput to eliminate the bottleneck of merging a final image from multiple processors to a frame buffer. This architectural approach can also effectively support image composition for sort-last. The synchronization algorithm we have developed requires only one-way communication and minimizes receive overhead for message passing to the frame buffer.
Description
@inproceedings{:10.2312/EGGH/EGGH98/087-096,
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {S. N. Spencer},
title = {{Performance Issues of a Distributed Frame Buffer on a Multicomputer}},
author = {Wei, Bin and Clark, Douglas W. and Felten, Edward W. and Li, Kai},
year = {1998},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {0-89791-097-X},
DOI = {/10.2312/EGGH/EGGH98/087-096}
}