Browsing by Author "Anderson, Eike Falk"
Now showing 1 - 11 of 11
Results Per Page
Sort Options
Item A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline(The Eurographics Association, 2019) Redford, Adam; Fodritto, Melania; Anderson, Eike Falk; Tarini, Marco and Galin, EricThis paper outlines a tried and tested breadth-first approach for teaching essential key areas of the visual effects post production pipeline to novices. Successfully used in a first semester course our holistic process guides the creation of a single self-contained visual effects shot (video sequence) of photorealistic quality. We provide an overview of course curriculum, organization and exercises (lessons covering the essential areas of visual effects production for creating each of the individual elements of the final shot, as well as the final shot construction and composition itself), outline the assessment and discuss the evolution of the course, which we consider a model of ''best practice'' for teaching the 3D artists' introductory computer graphics sequence.Item D.A.V.E: A Prototype for Automatic Environment Decoration(The Eurographics Association, 2019) Glover, Callum James; Anderson, Eike Falk; Fusiello, Andrea and Bimber, OliverTo fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk Maya to aid environment decoration, allowing artists to focus on the more important elements of the worlds they create.Item Digital Matte Painting - An Effective Undergraduate Assignment(The Eurographics Association, 2022) Redford, Adam; Anderson, Eike Falk; Bourdin, Jean-Jacques; Paquette, EricThis paper presents an effective digital matte painting assignment from a course delivered as part of an undergraduate degree programme in visual effects. The assignment involves the creation of a final 3D shot from an initial 2D image, using various 2D image manipulation tools and appropriate 2.5D image projection techniques.Item Project SAGA: Towards Bridging the Gap between Serious and Entertainment Games(The Eurographics Association, 2022) Larsson, Catja; Anderson, Eike Falk; Ponchio, Federico; Pintus, RuggeroWe present the ''SAGA'' project, a concept for an entertainment game that is currently in development, which is based on historical and archaeological research and set in the mythology of the Vo?luspá. SAGA bridges the gap between Serious and Entertainment games by neither forsaking history and facts for entertainment, nor compromising on playability for historical accuracy. Reusing development work from the archaeological visualisation of a real world location on the island of Orust in Sweden, and transposing historical elements from other Viking age sites into the world of the game, the aim of SAGA is to convey the intangible heritage and history of Viking age society and beliefs to the game's players. In this paper we describe the game concept, discuss its development from an archaeological visualisation for use in a museum context and provide an outlook on the next steps in the game's development.Item Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences(The Eurographics Association, 2021) Anderson, Eike Falk; Sousa Santos, Beatriz and Domik, GittaIn recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions and virtual heritage experiences created by final year undergraduate students from several computer animation related programmes of study in the course of an optional course on ''CG and Animation for Cultural Heritage''. The three projects discussed here are interactive heritage experiences, including a reconstruction of the tomb of Tutankhamun, an Augmented Reality (AR) reconstruction of the Iron Age hillfort Maiden Castle, and a Virtual Reality (VR) reconstruction of ancient Stonehenge.Item Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience(The Eurographics Association, 2020) Anderson, Eike Falk; Sloan, Susan; Romero, Mario and Sousa Santos, BeatriceWe present an outstanding undergraduate student project in the form of a virtual heritage experience, created by a multidisciplinary group of six 4th semester undergraduate students from a range of computer graphics related programmes of study, ranging from 3D art and design to graphics software development. The "Exercise Smash" application allows participants to take part in a 1944 military exercise that was held in preparation of the D-Day landings in Normandy, during which several amphibious tanks sank, and then to dive down to the tank wrecks on the modern-day seafloor. The virtual heritage experience was presented during a public event at a military history museum and has also been demonstrated at an archaeology conference, being well-received in both cases.Item Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement(The Eurographics Association, 2020) Redford, Adam; Mikulski, Richard; Anderson, Eike Falk; Ritschel, Tobias and Eilertsen, GabrielWe present a streamlined workflow for the 3D reconstruction of skeletal fragments, suitable for bioarchaeological analysis as well as public engagement and based on practices and applications from the feature film visual effects industry. Using a lowcost single-camera photogrammetry rig for close range photogrammetry and processing the results using standard 3D asset creation software from the visual effects industry, the resulting 3D models achieve a resolution that is sufficient for the clear representation of bone elements and any gross changes affecting them, such as severe trauma.Item Towards a Formal Education of Visual Effects Artists(The Eurographics Association, 2023) Redford, Adam; Anderson, Eike Falk; Magana, Alejandra; Zara, JiriThe rapid growth of the visual effects industry over the past three decades and increasing demand for high quality visual effects for film, television and similar media, in turn increasing demand for graduates in this field have highlighted the need for formal education in visual effects. In this paper, we explore the design of a visual effects undergraduate degree programme and discuss our aims and objectives in implementing this programme in terms of both curriculum and syllabus.Item Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students(The Eurographics Association, 2021) Anderson, Eike Falk; Adzhiev, Valery; Fryazinov, Oleg; Hulusic, Vedad and Chalmers, AlanThe rapid technological advances in computing and computer graphics of the past three decades have in turn fueled the proliferation of the use of these technologies for Cultural Heritage. Formal educational courses for the application of computer graphics to Cultural Heritage are few and far between, and the courses that do exist tend to be targeted at archaeology students, with hardly any courses catering to computing or computer graphics students. To address this gap in education provision, we introduce a final year undergraduate course on ''CG and Animation for Cultural Heritage'', which provides students on technical and art & design computer graphics and animation courses with a broad introduction to the creation of Cultural Heritage applications of CG and animation techniques more commonly found in digital entertainment and visual effects. In this paper we describe this course and its curriculum and discuss its outcomes.Item Traditional Romanian Egg Decoration in Augmented Reality with 3D Printing(The Eurographics Association, 2022) Ureche, Ana-Maria-Cristina; Fryazinov, Oleg; Anderson, Eike Falk; Ponchio, Federico; Pintus, RuggeroThe folk art of decorating Easter eggs is an important part of Romania's intangible cultural heritage. We have developed a prototype for a mobile Augmented Reality (AR) app that allows users to virtually decorate Easter eggs, using a 3D printed egg as a physical AR marker to allow tangible interaction with the egg, mimicking the decorating process.Item Vegetable Matter Decay: An Exceptional Student 'Innovations' Project(The Eurographics Association, 2019) Anderson, Eike Falk; Cirdei, Bianca; Adzhiev, Valery; Tarini, Marco and Galin, EricWe present an outstanding undergraduate research project that has resulted in the development of a parametrised method for simulating drying and decaying vegetable matter from the fruits category, taking into account the biological characteristics of the decaying fruit. This work was awarded 1st place in the undergraduate category of the ACM Student Research Competition at SIGGRAPH 2018.