Browsing by Author "Bonino, Brigida"
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Item Geometric Modeling for Immersive VR Exploration of Underground Heritage: Matera's Hypogeum Case Study(The Eurographics Association, 2025) Bonino, Brigida; Cabiddu, Daniela; D'Alonzo, Mattia; Lupinetti, Katia; Mortara, Michela; Pittaluga, Simone; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper present a methodology for reconstructing and optimizing 3D digital models of complex, tangible underground heritage sites that are difficult to access or even closed to the public, with the ultimate goal of integrating them into interactive virtual reality experiences, both for preservation and to make them accessible to a wider audience. The approach is demonstrated through the complete digitization of Matera's Hypogeum, in southern Italy. Faced with the site's challenging conditions (i.e., intricate passageways, poor lighting, and physical constraints), we developed a specialized workflow that combines handheld laser scanning acquisition with optimized mesh processing, in order to produce a model that can balance details visualization and realism with performance efficiency when used in VR environments. A preliminary development of an immersive VR application is also presented to provide an initial qualitative analysis of the model.Item Integrating Multi-Modal Solutions for Personalized and Accessible VR Museum Experiences(The Eurographics Association, 2025) Bonino, Brigida; Giannini, Franca; Comino Trinidad, Marc; Mancinelli, Claudio; Maggioli, Filippo; Romanengo, Chiara; Cabiddu, Daniela; Giorgi, DanielaVirtual Reality offers the opportunity to provide immersive and engaging experiences that can overcome physical, cultural, and economic barriers. However, defining and implementing principles and methodologies for accessible and inclusive virtual experiences remains a challenge, particularly because such systems must adapt to users with diverse needs related to age, culture, temporary physical conditions, or motor and sensory impairments. This work presents a virtual museum application that integrates multiple functionalities and provides options to address different physical and sensory issues, aiming to adapt the experience as much as possible to each single user. The system is designed to operate in a highly automatic way, minimizing user effort and stress while ensuring a comfortable and engaging experience.