Browsing by Author "Tu, Changhe"
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Item Combinatorial Construction of Seamless Parameter Domains(The Eurographics Association and John Wiley & Sons Ltd., 2020) Zhou, Jiaran; Tu, Changhe; Zorin, Denis; Campen, Marcel; Panozzo, Daniele and Assarsson, UlfThe problem of seamless parametrization of surfaces is of interest in the context of structured quadrilateral mesh generation and spline-based surface approximation. It has been tackled by a variety of approaches, commonly relying on continuous numerical optimization to ultimately obtain suitable parameter domains. We present a general combinatorial seamless parameter domain construction, free from the potential numerical issues inherent to continuous optimization techniques in practice. The domains are constructed as abstract polygonal complexes which can be embedded in a discrete planar grid space, as unions of unit squares. We ensure that the domain structure matches any prescribed parametrization singularities (cones) and satisfies seamlessness conditions. Surfaces of arbitrary genus are supported. Once a domain suitable for a given surface is constructed, a seamless and locally injective parametrization over this domain can be obtained using existing planar disk mapping techniques, making recourse to Tutte's classical embedding theorem.Item Fabricable Multi-Scale Wang Tiles(The Eurographics Association and John Wiley & Sons Ltd., 2022) Liu, Xiaokang; Li, Chenran; Lu, Lin; Deussen, Oliver; Tu, Changhe; Campen, Marcel; Spagnuolo, MichelaWang tiles, also known as Wang dominoes, are a jigsaw puzzle system with matching edges. Due to their compactness and expressiveness in representing variations, they have become a popular tool in the procedural synthesis of textures, height fields, 3D printing and representing other large and non-repetitive data. Multi-scale tiles created from low-level tiles allow for a higher tiling efficiency, although they face the problem of combinatorial explosion. In this paper, we propose a generation method for multi-scale Wang tiles that aims at minimizing the amount of needed tiles while still resembling a tiling appearance similar to low-level tiles. Based on a set of representative multi-scale Wang tiles, we use a dynamic generation algorithm for this purpose. Our method can be used for rapid texture synthesis and image halftoning. Respecting physical constraints, our tiles are connected, lightweight, independent of the fabrication scale, able to tile larger areas with image contents and contribute to "mass customization".