Browsing by Author "Scalas, Andreas"
Now showing 1 - 4 of 4
Results Per Page
Sort Options
Item An Automatic Approach for the Classification of Ancient Clay Statuettes Based on Heads Features Recognition(The Eurographics Association, 2019) Scalas, Andreas; Vassallo, Valentina; Mortara, Michela; Spagnuolo, Michela; Hermon, Sorin; Rizvic, Selma and Rodriguez Echavarria, KarinaIn recent years, quantitative approaches based on mathematical theories and ICT tools, known under the terms of digital, computational, and virtual archaeology, are more and more involved in the traditional archaeological research. In this paper, we apply shape analysis techniques to 3D digital replicas of archaeological findings to support their interpretation. In particular, our study focuses on a collection of small terracotta figurines from the ancient sanctuary of Ayia Irini, Cyprus, and it aims at re-analysing the material utilising a quantitative approach. We experiment state of the art techniques (meshSIFT and DBSCAN) to cluster statuettes according to the similarity of their heads, to investigate their production process.Item A First Step Towards Cage-based Deformation in Virtual Reality(The Eurographics Association, 2020) Scalas, Andreas; Zhu, Yuanju; Giannini, Franca; Lou, Ruding; Lupinetti, Katia; Monti, Marina; Mortara, Michela; Spagnuolo, Michela; Biasotti, Silvia and Pintus, Ruggero and Berretti, StefanoThe advent of low cost technologies makes the use of immersive virtual environments more interesting for several application contexts. 3D models are largely used in such environments for providing feelings of immersion and presence in the virtual world. 3D models are normally defined in dedicated authoring tools and then adapted to be used in the virtual environments; thus, any change in the model requires to loop back to the authoring tool for performing the wished modification and the successive adaptation processes. The availability of shape modification capabilities within the virtual environment can avoid the above modification-adaptation loop. To this aim, we present our first step in the development of a 3D modelling system in Virtual Reality. The shape modification is achieved through a cage-based deformation approach, applied to semantically enriched meshes, carrying annotated meaningful regions, thus allowing the direct selection and editing of significant object parts.Item Mobile Laser Scanning of Challenging Urban Sites: a Case Study in Matera(The Eurographics Association, 2022) Scalas, Andreas; Cabiddu, Daniela; Mortara, Michela; Pittaluga, Simone; Spagnuolo, Michela; Ponchio, Federico; Pintus, RuggeroThe creation of 3D models of heritage and architectural sites requires proper technologies able to capture a wide area at fine geometric and appearance detail. In this paper we address the acquisition and digitization of three challenging Points of Interest in Matera, Italy. The sites, both outdoor and indoor, are characterised by limited accessibility, complex morphology and poor lighting conditions. We describe our experience with a portable, lightweight laser scanner, describing the planning, acquisition and post-processing phases, and providing some lessons learnt in order to achieve good results in terms of quality and resolution.Item Shape Analysis Techniques for the Ayia Irini Case Study(The Eurographics Association, 2018) Scalas, Andreas; Vassallo, Valentina; Mortara, Michela; Spagnuolo, Michela; Hermon, Sorin; Sablatnig, Robert and Wimmer, MichaelThe typical approach for archaeological analysis is mainly qualitative and, as such, subjective. Even when some measures are reported in the documentation of artefacts, they are often approximate or ambiguous. Conversely, the quantitative approach is based on objective metrics to produce replicable results and, coupled with digital tools, can assist the qualitative analysis in archaological research with no risk of damage. In this paper, we present a geometric-quantitative approach for the analysis of archaeological finds and the preliminary results of an ongoing joint research project of two doctoral students within the frame of the EU GRAVITATE project.