Browsing by Author "Hirota, Koichi"
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Item Airflow Presentation Method for Turning Motion Feedback in VR Environment(The Eurographics Association, 2019) Suzuki, Yujin; Yem, Vibol; Hirota, Koichi; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi; Kakehi, Yasuaki and Hiyama, AtsushiThis paper describes the effectiveness of airflow presentation to reduce VR sickness and induce vection during turning motion. Five airflow displays were placed surrounding the face and the angle interval of each display was 45 °. Each has 0.6 m distant from the face. Two directions of turning motion: left and right, were visually presented. Result showed that airflow from any direction could reduce VR sickness. Moreover, we confirmed that the airflow presented in 45 ° from in front direction to the turning direction (left or right) enhanced the perception of vection.Item Augmented Dodgeball AR Viewer for Spectators(The Eurographics Association, 2019) Azuma, Shota; Hertzog, Clara; Sakurai, Sho; Hirota, Koichi; Nojima, Takuya; Kakehi, Yasuaki and Hiyama, AtsushiThese last few years many systems and methods have been developed to provide information to spectators about a sport game such as baseball, basketball, soccer, etc. Among them, Augmented Sport is one of the emerging area that intends to merge video game concept into physical sports. This project focuses on merging game elements such as Health Points (HP), Attack Power (AP) and Defense Power (DP) to improve enjoyment and variety of players. During Augmented Dodgeball games, the spectators can visualize via the Mixed Reality device additional parameters such as HP, AP and DP of each player. This data is superimposed onto each physical players by virtue of AR markers they wear. To avoid marker occlusion issues, fixed camera(s) are also used to inquire player's physical information and share it via a database. Studies have been conducted in order to find out the best displaying design, methods and limits of the system.