Browsing by Author "Reina, Guido"
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Item Multi-attribute Visualization and Improved Depth Perception for the Interactive Analysis of 3D Truss Structures(The Eurographics Association, 2023) Becher, Michael; Groß, Anja; Werner, Peter; Maierhofer, Mathias; Reina, Guido; Ertl, Thomas; Menges, Achim; Weiskopf, Daniel; Hoellt, Thomas; Aigner, Wolfgang; Wang, BeiIn architecture, engineering, and construction (AEC), load-bearing truss structures are commonly modeled as a set of connected beam elements. For complex 3D structures, rendering beam elements as line segments presents several challenges due densely overlapping elements, including visual clutter, and general depth perception issues. Furthermore, line segments provide very little area for displaying additional element attributes. In this paper, we investigate the effectiveness of rendering effects for reducing visual clutter and improving depth perception for truss structures specifically, such as distance-based brightness attenuation and screen-space ambient occlusion (SSAO). Additionally, we provide multiple options for multi-attribute visualization directly on the structure and evaluate both aspects with two expert interviews.Item VisGap 2020: Frontmatter(The Eurographics Association, 2020) Gillmann, Christina; Krone, Michael; Reina, Guido; Wischgoll, Thomas; Gillmann, Christina and Krone, Michael and Reina, Guido and Wischgoll, ThomasItem VisGap 2022: Frontmatter(The Eurographics Association, 2022) Gillmann, Christina; Krone, Michael; Reina, Guido; Wischgoll, Thomas; Gillmann, Christina; Krone, Michael; Reina, Guido; Wischgoll, ThomasItem Web-based Volume Rendering using Progressive Importance-based Data Transfer(The Eurographics Association, 2018) Mwalongo, Finian; Krone, Michael; Reina, Guido; Ertl, Thomas; Beck, Fabian and Dachsbacher, Carsten and Sadlo, FilipWebGL 2.0 makes it possible to implement efficient volume rendering that runs in browsers using 3D textures and complex fragment shaders. However, a typical bottleneck for web-based volume rendering is the size of the volumetric data sets. Transferring these data to the client for rendering can take a substantial amount of time, depending on the network speed. This can introduce latency that can in turn affect interactive rendering at the client. We address this challenge by introducing a multi-resolution bricked volume rendering, where data is transferred progressively. Similar to MIP-Mapping, the volume data is divided into multiple levels of detail. Each level of detail is broken down into bricks. The client requests the data brick by brick starting with the lowest resolution and renders each brick immediately as it is received. The 3D volume texture is updated as bricks with higher resolution are received asynchronously from the server. The advantages of this algorithm are that it reduces latency, the user can see at least a reduced-detail version of the data almost immediately, and the application always stays responsive while the data is updated. We also implemented a prioritization scheme for the bricks, where each brick can be assigned an importance value. Using this information, the client can request more important bricks first. Furthermore, we investigated the influence of data compression on the transfer and processing times.