Browsing by Author "Viola, Ivan"
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Item EuroVis 2019 CGF 38-3: Frontmatter(The Eurographics Association and John Wiley & Sons Ltd., 2019) Gleicher, Michael; Viola, Ivan; Leitte, Heike; Gleicher, Michael and Viola, Ivan and Leitte, HeikeItem EuroVis 2020 CGF 39-3: Frontmatter(The Eurographics Association and John Wiley & Sons Ltd., 2020) Gleicher, Michael; Viola, Ivan; Landesberger von Antburg, Tatiana; Viola, Ivan and Gleicher, Michael and Landesberger von Antburg, TatianaItem A Multi-Scale Animation Framework for Biological Fibrous Structures(The Eurographics Association, 2019) Klein, Tobias; Viola, Ivan; Mindek, Peter; Madeiras Pereira, João and Raidou, Renata GeorgiaFibrous structures are ubiquitous in cell biology and play essential structural and functional roles in the life cycle of a cell. They are long polymers, such as DNA carrying genetic information, or filaments forming the cytoskeleton, crucial for cell division and maintaining the cell shape. In order to disseminate new findings of such structures to peers or a general audience, animated 3D models of these structures have to be created, as they are too small to be imaged with microscopes. However, this is a tedious task carried out by scientific animators, who manually create expressive visual representations of biological phenomena. In this work, we present a novel concept which simplifies the process of animating multi-scale procedural models of biological fibrous structures. In contrast with existing work in the domain of molecular visualization, our approach can also capture dynamics, which are important to show when communicating biological processes.Item Semantic Screen-Space Occlusion for Multiscale Molecular Visualization(The Eurographics Association, 2018) Koch, Thomas Bernhard; Kouril, David; Klein, Tobias; Mindek, Peter; Viola, Ivan; Puig Puig, Anna and Schultz, Thomas and Vilanova, Anna and Hotz, Ingrid and Kozlikova, Barbora and Vázquez, Pere-PauVisual clutter is a major problem in large biological data visualization. It is often addressed through the means of level of detail schemes coupled with an appropriate coloring of the visualized structures. Ambient occlusion and shadows are often used to improve the depth perception. However, when used excessively, these techniques are sources of visual clutter themselves. In this paper we present a new approach to screen-space illumination algorithms suitable for use in illustrative visualization. The illumination effect can be controlled so that desired levels of semantic scene organization cast shadows while other remain flat. This way the illumination design can be parameterized to keep visual clutter, originating from illumination, to a minimum, while also guiding the user in a multiscale model exploration. We achieve this by selectively applying occlusion shading based on the inherent semantics of the visualized hierarchically-organized data. The technique is in principle generally applicable to any hierarchically organized 3D scene and has been demonstrated on an exemplary scene from integrative structural biology.Item A Survey of Surface‐Based Illustrative Rendering for Visualization(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018) Lawonn, Kai; Viola, Ivan; Preim, Bernhard; Isenberg, Tobias; Chen, Min and Benes, BedrichIn this paper, we survey illustrative rendering techniques for 3D surface models. We first discuss the field of illustrative visualization in general and provide a new definition for this sub‐area of visualization. For the remainder of the survey, we then focus on surface‐based models. We start by briefly summarizing the differential geometry fundamental to many approaches and discuss additional general requirements for the underlying models and the methods' implementations. We then provide an overview of low‐level illustrative rendering techniques including sparse lines, stippling and hatching, and illustrative shading, connecting each of them to practical examples of visualization applications. We also mention evaluation approaches and list various application fields, before we close with a discussion of the state of the art and future work.In this paper, we survey illustrative rendering techniques for 3D surface models. We first discuss the field of illustrative visualization in general and provide a new definition for this sub‐area of visualization. For the remainder of the survey, we then focus on surface‐based models. We start by briefly summarizing the differential geometry fundamental to many approaches and discuss additional general requirements for the underlying models and the methods' implementations. We then provide an overview of low‐level illustrative rendering techniques including sparse lines, stippling and hatching, and illustrative shading, connecting each of them to practical examples of visualization applications. We also mention evaluation approaches and list various application fields, before we close with a discussion of the state of the art and future work.