Browsing by Author "Takemura, Haruo"
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Item Characteristics of Background Color Shifts Caused by Optical See-Through Head-Mounted Displays(The Eurographics Association, 2022) Hirobe, Daichi; Uranishi, Yuki; Orlosky, Jason; Shirai, Shizuka; Ratsamee, Photchara; Takemura, Haruo; Hideaki Uchiyama; Jean-Marie NormandOptical see-through head-mounted displays (OST-HMDs) have been increasingly used in many applications as Augmented Reality (AR) support devices. However, problems still exist that prevent their use as general-purpose devices. One of these issues is the color blending problem. This is the problem in which light from the background overlaps with light from the OST-HMD and shifts the color of OST-HMD's light from its intended display intensity and color. Though color compensation methods exist, in order to properly compensate for light shifts, we need to know how the background color will affect the light that eventually hits the user's eye when combined with the OST-HMD image. In this paper, we study how background colors shift as a result of passing through the OST-HMD's optics in order to better inform the development of color compensation methods. We measured the background color objectively for three off-the-shelf OST-HMDs and evaluated results. We found that all three OST-HMDs shift background color to a perceptible degree and that the degree of shift depends on the original background color. We also investigated how the degree of shift differs between different areas on the OST-HMD screens and from different measuring angles. The results showed that the background color shift depends on both the area and angle measured for some OST-HMDs.Item Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide(The Eurographics Association, 2019) Techasarntikul, Nattaon; Ratsamee, Photchara; Orlosky, Jason; Mashita, Tomohiro; Uranishi, Yuki; Kiyokawa, Kiyoshi; Takemura, Haruo; Kakehi, Yasuaki and Hiyama, AtsushiAugmented Reality (AR) has become a popular technology in museums, and many venues now provide AR applications inside gallery spaces. To improve museum tour experiences, we have developed an embodied agent AR guide system that aims to explain multi-section detailed information hidden in the painting. In this paper, we investigate the effect of different types of guiding interfaces that use this type of embodied agent when explaining large scale artwork. Our interfaces include two types of guiding positions: inside and outside the artwork area, and two types of agent movements: teleporting and flying. To test these interfaces, we conducted a within-subjects experiment to test Inside-Teleport, Inside-Flying, Outside-Teleport, and Outside- Flying with 28 participants. Results indicated that although the Inside-Flying interface often obstructed the painting, most of the participants preferred this type since it was perceived as natural and helped users find corresponding art details more easily.