Browsing by Author "Adzhiev, Valery"
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Item Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture(The Eurographics Association, 2021) Ellis, Ellen Conlan; Adzhiev, Valery; Hulusic, Vedad and Chalmers, AlanThis paper describes a Cultural Heritage related project concerned with developing computer technology for reimagining a 2D painted still portrait made in a distinctive fine art style as an animated 3D sculpture whilst preserving the principal features of the initial painting yet resulting in an artefact of original quality. This work explores both artistic and technological aspects of a production pipeline. The case-study to prove the concept relies on Francis Bacon's ''Study for Portrait (Michel Leiris)''. A supplementary video shows the resulting animated piece with Bacon's voice-over.Item Space-Time Blending for Heterogeneous Objects(The Eurographics Association, 2020) Tereshin, Alexander; Anderson, Eike; Pasko, Alexander; Adzhiev, Valery; Wilkie, Alexander and Banterle, FrancescoSpace-time blending (STB) is an established technique allowing to implement a metamorphosis operation between geometric shapes. In this paper we significantly extend the STB method to make it possible to deal with heterogeneous objects, which are volumetric objects with attributes representing their physical properties. The STB method, used for geometry transformation, is naturally combined with space-time transfinite interpolation, used for attribute (e.g. colour) transformation. Geometry and attribute transformations are interconnected and happen simultaneously in an higher dimensional specific STB space. We use hybrid function representation, unifying function representation with signed distance fields and with adaptively sampled distance fields. We show how the new method works by applying it to 4D animated Cubism.Item Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students(The Eurographics Association, 2021) Anderson, Eike Falk; Adzhiev, Valery; Fryazinov, Oleg; Hulusic, Vedad and Chalmers, AlanThe rapid technological advances in computing and computer graphics of the past three decades have in turn fueled the proliferation of the use of these technologies for Cultural Heritage. Formal educational courses for the application of computer graphics to Cultural Heritage are few and far between, and the courses that do exist tend to be targeted at archaeology students, with hardly any courses catering to computing or computer graphics students. To address this gap in education provision, we introduce a final year undergraduate course on ''CG and Animation for Cultural Heritage'', which provides students on technical and art & design computer graphics and animation courses with a broad introduction to the creation of Cultural Heritage applications of CG and animation techniques more commonly found in digital entertainment and visual effects. In this paper we describe this course and its curriculum and discuss its outcomes.Item Visual-auditory Representation and Analysis of Molecular Scalar Fields(The Eurographics Association, 2019) Malikova, Evgeniya; Adzhiev, Valery; Fryazinov, Oleg; Pasko, Alexander; Fusiello, Andrea and Bimber, OliverThe work deals with a visual-auditory representation and an analysis of static and dynamic continuous scalar fields.We propose a general approach and give examples of dynamic and static objects representations related to molecular data simulations. We describe the practical application and demonstrate how the approach may help to track geometrical features.