Browsing by Author "Gao, Ming"
Now showing 1 - 1 of 1
Results Per Page
Sort Options
Item Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU(ACM Association for Computing Machinery, 2023) Huang, Li; Yang, Fan; Wie, Chendi; Chen, Yu Ju (Edwin); Yuan, Chun; Gao, Ming; Wang, Huamin; Ye, Yuting; Victor ZordanThis paper introduces a hair simulator optimized for real-time applications, including console and cloud gaming, avatar live-streaming, and metaverse environments. We view the collisions between strands as a mechanism to preserve the overall volume of the hair and adopt explicit Material Point Method (MPM) to resolve the strand-strand collision. For simulating single-strand behavior, a semi-implicit Discrete Elastic Rods (DER) model is used. We build upon a highly efficient GPU MPM framework recently presented by Fei et al. [2021b] and propose several schemes to largely improve the performance of building and solving the semi-implicit DER systems on GPU. We demonstrate the efficiency of our pipeline by a few practical scenes that achieve up to 260 frames-per-second (FPS) with more than two thousand simulated strands on Nvidia GeForce RTX 3080.