37-Issue 2
Permanent URI for this collection
Browse
Browsing 37-Issue 2 by Subject "centered computing"
Now showing 1 - 2 of 2
Results Per Page
Sort Options
Item Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches(The Eurographics Association and John Wiley & Sons Ltd., 2018) Cordonnier, Guillaume; Ecormier, Pierre; Galin, Eric; Gain, James; Benes, Bedrich; Cani, Marie-Paule; Gutierrez, Diego and Sheffer, AllaWe introduce a novel method for interactive generation of visually consistent, snow-covered landscapes and provide control of their dynamic evolution over time. Our main contribution is the real-time phenomenological simulation of avalanches and other user-guided events, such as tracks left by Nordic skiing, which can be applied to interactively sculpt the landscape. The terrain is modeled as a height field with additional layers for stable, compacted, unstable, and powdery snow, which behave in combination as a semi-viscous fluid. We incorporate the impact of several phenomena, including sunlight, temperature, prevailing wind direction, and skiing activities. The snow evolution includes snow-melt and snow-drift, which a ect stability of the snow mass and the probability of avalanches. A user can shape landscapes and their evolution either with a variety of interactive brushes, or by prescribing events along a winter season time-line. Our optimized GPU-implementation allows interactive updates of snow type and depth across a large (10 10km) terrain, including real-time avalanches, making this suitable for visual assets in computer games. We evaluate our method through perceptual comparison against exiting methods and real snow-depth data.Item Watercolor Woodblock Printing with Image Analysis(The Eurographics Association and John Wiley & Sons Ltd., 2018) Panotopoulou, Athina; Paris, Sylvain; Whiting, Emily; Gutierrez, Diego and Sheffer, AllaWatercolor paintings have a unique look that mixes subtle color gradients and sophisticated diffusion patterns. This makes them immediately recognizable and gives them a unique appeal. Creating such paintings requires advanced skills that are beyond the reach of most people. Even for trained artists, producing several copies of a painting is a tedious task. One can resort to scanning an existing painting and printing replicas, but these are all identical and have lost an essential characteristic of a painting, its uniqueness. We address these two issues with a technique to fabricate woodblocks that we later use to create watercolor prints. The woodblocks can be reused to produce multiple copies but each print is unique due to the physical process that we introduce. We also design an image processing pipeline that helps users to create the woodblocks and describe a protocol that produces prints by carefully controlling the interplay between the paper, ink pigments, and water so that the final piece depicts the desired scene while exhibiting the distinctive features of watercolor. Our technique enables anyone with the resources to produce watercolor prints.