EG 2019 - Short Papers
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Browsing EG 2019 - Short Papers by Subject "Mixed / augmented reality"
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Item 3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motion(The Eurographics Association, 2019) parashar, shaifali; Bartoli, Adrien; Cignoni, Paolo and Miguel, EderNumerous video post-processing techniques can add or remove objects to the observed scene in the video. Most of these techniques rely on 2D image points to perform the desired changes. Structure-from-Motion (SfM) has allowed the use of 3D points, however only for the objects that remain rigid in the scene. We propose to use both 2D image points and 3D points to modify the scene's deformable objects using Non-Rigid Structure-from-Motion (NRSfM). We rely on a recent effective NRSfM solution to develop a complete pipeline including manual 3D editing of an image and automatic 3D transfer of the edits. We perform object manipulation tasks such as retexturing a real deforming object.Item Asteroid Escape: A Serious Game to Foster Teamwork Abilities(The Eurographics Association, 2019) Pratticò, Filippo Gabriele; Strada, Francesco; Lamberti, Fabrizio; Bottino, Andrea; Cignoni, Paolo and Miguel, EderTeamwork skills have become a fundamental asset in the labor market. Modern organizations are increasingly implementing team building activities, aimed to improve or assess their employees' skills. Research suggests that serious games could be promising tools capable to support the creation of engaging and effective team building experiences. However, the design and development of serious games targeting these activities is still sparse and requires further investigation. This work introduces Asteroid Escape, an immersive serious game for team building, whose design was based on theoretical models on teamwork effectiveness. Although conducted on a restricted user sample, preliminary experiments suggest that tools like the devised one could positively contribute to ongoing research and implementation efforts targeting the exploitation of technology-enhanced learning methods for the development of teamwork skills and, more in general, of so-called soft skills.Item Investigating Different Augmented Reality Approaches in Circuit Assembly: a User Study(The Eurographics Association, 2019) Marques, Bernardo; Esteves, Rafael; Alves, João; Ferreira, Carlos; Dias, Paulo; Santos, Beatriz Sousa; Cignoni, Paolo and Miguel, EderAugmented Reality (AR) has been considered as having great potential in assisting performance and training of complex tasks. Assembling electronic circuits is such a task, since many errors may occur, as wrong choice or positioning of components or incorrect wiring and thus using AR approaches may be beneficial. This paper describes a controlled experiment aimed at comparing usability and acceptance of two AR-based approaches (one based on a single device and another approach using two interconnected devices), with a traditional approach using a paper manual in the assembly of an electronic circuit. Participants were significantly faster and made fewer errors while using the AR approaches, and most preferred the multi-device approach.Item Planar Abstraction and Inverse Rendering of 3D Indoor Environment(The Eurographics Association, 2019) Kim, Young Min; Ryu, Sangwoo; Kim, Ig-Jae; Cignoni, Paolo and Miguel, EderA large-scale scanned 3D environment suffers from complex occlusions and misalignment errors. The reconstruction contains holes in geometry and ghosting in texture. These are easily noticed and cannot be used in visually compelling VR content without further processing. On the other hand, the well-known Manhattan World priors successfully recreate relatively simple or clean structures. In this paper, we would like to push the limit of planar representation in indoor environments. We use planes not only to represent the environment geometrically but also to solve an inverse rendering problem considering texture and light. The complex process of shape inference and intrinsic imaging is greatly simplified with the help of detected planes and yet produces a realistic 3D indoor environment. The produced content can effectively represent the spatial arrangements for various AR/VR applications and can be readily combined with virtual objects possessing plausible lighting and texture.