PG2025 Conference Papers, Posters, and Demos
Permanent URI for this collection
Browse
Browsing PG2025 Conference Papers, Posters, and Demos by Subject "Applied computing → Media arts"
Now showing 1 - 1 of 1
Results Per Page
Sort Options
Item Exploring Perceptual Homogenization through a VR-Based AI Narrative(The Eurographics Association, 2025) Kao, Bing-Chen; Tsai, Tsun-Hung; Christie, Marc; Han, Ping-Hsuan; Lin, Shih-Syun; Pietroni, Nico; Schneider, Teseo; Tsai, Hsin-Ruey; Wang, Yu-Shuen; Zhang, EugeneThis research explores how the drive for cognitive efficiency in Artificial Intelligence (AI) may contribute to the homogenization of sensory experiences. We present Abstract.exe, a Virtual Reality (VR) installation designed as a critical medium for this inquiry. The experience places participants in a detailed virtual forest where their exploration triggers an AI-driven ''simplification'' of the world. Visuals, models, and lighting progressively degrade, aiming to transform the 3D scene into abstract 2D color fields. This work attempts to translate the abstract logic of AI-driven summarization into a tangible, immersive experience. This paper outlines the concept and technical implementation in Unreal Engine 5 (UE5), which utilizes a Procedural Content Generation (PCG) framework. Abstract.exe is intended as both an artistic inquiry and a cautionary exploration of how we might preserve experiential richness in an algorithmically influenced world.