VVG: Vision, Video, and Graphics
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Item Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques(The Eurographics Association, 2003) Barsky, Brian; Peter Hall and Philip WillisTraditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our image based blur algorithm needs to distinguish whether a portion of an image is either from a single object or is part of more than one object. This motivates two approaches to identify objects after an image has been rendered. We illustrate how these techniques can be used in conjunction with our image space method to add blur to a scene.Item Realistic Real-Time Hair Simulation and Rendering(The Eurographics Association, 2005) Jung, Yvonne; Rettig, Alexander; Klar, Oliver; Lehr, Timo; Mike ChantlerWe present a method for realistic rendering and simulation of human hair in real-time, which is suitable for the use in complex virtual reality applications. Neighbouring hairs are combined into wisps and animated with our cantilever beam based simulation system, which runs numerically stable and with interactive update rates. The rendering algorithm utilizes latest graphics hardware features and can even handle light coloured hair by including anisotropic reflection and internal transmission.