Expressive 2019 - Posters, Demos, and Artworks
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Browsing Expressive 2019 - Posters, Demos, and Artworks by Subject "Applied computing"
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Item Artistic Sketching for Expressive Coding(The Eurographics Association, 2019) Fourquet, Elodie; Berio, Daniel and Cruz, Pedro and Echevarria, JoseThis experiential paper describes using computer graphics and animation to motivate students taking their first programming course. An artistic context encourages students to create expressive images and animations. Their creative work consists in first abstracting a piece of art as a paper sketch, which they then abstract into code. Assessing the artistic merit of this activity will help our research community quest to better understand aesthetic, perception and meaning of visual representations [DS10].Item The CyberAnthill: A Computational Sculpture(The Eurographics Association, 2019) Raskob, Evan; Berio, Daniel and Cruz, Pedro and Echevarria, JoseThe CyberAnthill is both a generative sculpture and a Live Computational Sculpting (LCS) system that uses a 3D printer and custom software to build plastic sculptures out of layered cellular automata. As the title alludes to, the cellular automata are inspired by Langston's Ant and the light cycle racers in the cult 1980's science-fiction movie Tron. Instead of the normal process of printing exacting, predetermined 3D models, the 3D printer generates its plastic forms by running unpredictable computer code.Item Emergence in the Expressive Machine(The Eurographics Association, 2019) Dekker, Laura; Berio, Daniel and Cruz, Pedro and Echevarria, JoseThe ''Expressive Machine'' is a series of interactive artworks which explore a machine's-eye view of the world. The machine- an assemblage of hardware and software-provokes sensual interaction with viewer-participants, playing with transduction across multiple modes: from touch to sound, to word, to vision, to taste, to uniquely machinic states with no particular human analogue. These stimuli are processed in various interpretations, elaborations, in a relatively unstructured ''data soup''. Asynchronous processes consume data from the soup. When trigger conditions for a particular expressive process are satisfied, the machine produces externalised outputs in various forms: sound, shift of attention, fragments of narrative, and so on. What can be considered as creativity arises as an emergent property-a serendipitous by-product of the machine working through its experiences, rather than an explicit creative process. To make this conceptual exploration possible, an adaptable, extensible, decentralised system is presented: its requirements, architecture and some implementations as interactive artworks. Each new site and context gives rise to a unique instantiation of the machine, as it explores and expresses its experiences.Item Mutator VR: Vortex Artwork and Science Pedagogy Adaptations(The Eurographics Association, 2019) Putnam, Lance; Todd, Stephen; Latham, William; Williams, Duncan; Berio, Daniel and Cruz, Pedro and Echevarria, JoseWe present our virtual reality artwork Mutator VR: Vortex that immerses the viewer in procedurally-generated alien environments inhabited by interactive ''mutoid'' agents. The artwork was adapted into two science pedagogy experiences. Techniques and considerations regarding the dynamical, spatial, and graphical composition of the experiences are provided.Item Transhuman Expression - Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice(The Eurographics Association, 2019) Grayver, Liat; Volpe, Gualtiero; Berio, Daniel and Cruz, Pedro and Echevarria, JoseTranshuman Expression is an interactive room installation created by Liat Grayver in collaboration with the EU-H2020-ICT project weDRAW in the context of a Vertigo STARTS residency at the Casa Paganini - InfoMus reseach center of DIBRIS - University of Genova, Italy. Data captured via motion detection of visitors is analyzed, processed, and projected on large screens positioned in the exhibition area. The collaboration benefited, was built on, and furthered experiences that both the artist and the research team have had in ongoing work exploring convergence of artistic and scientific practices. Grayver's work in robotics-assisted painting gained new tools that can be integrated into the system she works with at the University of Konstanz, whilst Casa Paganini - InfoMus has acquired new perspectives on the range, scope, and scale of real-time, automated movement analysis. This paper reports about goals, methodology, and results of such a joint multidisciplinary activity.