DH2013 - Track 1
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Browsing DH2013 - Track 1 by Subject "3D Reconstruction"
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Item 3D documentation and monitoring of the experimental cleaning operations in the underwater archaeological site of Baia (Italy)(The Eurographics Association, 2013) Bruno, Fabio; Gallo, Alessandro; Filippo, Francesco De; Muzzupappa, Maurizio; Davidde, Barbara; Caputo, Paolo; -The CoMAS project aims to develop new methodologies and tools for the restoration and conservation of submerged archaeological artefacts. One of the project goals is to study the cleaning operations that are intended to remove the living organisms (algae, sponges, molluscs, etc.). These organisms cause severe deteriorations of the artefacts and their removal is crucial for the subsequent phases of consolidation and protection. In particular, the Unit of Underwater Archaeology of the Istituto Superiore per la Conservazione ed il Restauro is experimenting and comparing different cleaning techniques and tools developed in the context of the CoMAS project. This comparison requires also a precise documentation of the test cases and a quantitative measurement of the effectiveness of the cleaning procedures. This paper describes the process that has been defined in order to document and monitor the results obtained through different cleaning experiments, conducted with different tools and utensils over various types of surfaces (marble, bricks, mortar, etc.) affected by several types of biological colonization. The process includes: 1) the 3D mapping of the experimental site; 2) the planning of the tests and the choice of the areas to be cleaned; 3) the 3D reconstruction of the selected areas; 4) the execution of cleaning operations; 5) the 3D acquisition of the cleaned areas; 6) the comparison of the 3D model of the areas before and after the cleaning; 7) the analysis of the data about the cleaning effectiveness. This process has been implemented during an experimentation carried out in the ''Villa dei Pisoni'', located within the underwater archaeological site of Baia near Naples.Item A Methodology for Updating 3D Solid Models of Complex Monumental Structures Based on Local Point-based Meshes(The Eurographics Association, 2013) Zvietcovich, Fernando; Castaneda, Benjamin; Perucchio, Renato; Morales, Ricardo; Uceda, Santiago; -Structural changes introduced during the life of monuments contribute to produce complex geometrical configurations that cannot be properly represented in standard solid modeling systems designed for current engineering applications such as finite element analysis (FEA). Likewise, point-based 3D meshes laser-scanner or photogrammetric , although capable of constructing detailed representation of surfaces, cannot be used for direct application in structural analysis because they do not produce complete and unambiguous solid models. To tackle this issue, we merged these two approaches into a unified methodology capable of updating a 3D solid model, representing the entire monument as reconstructed in its presumed original configuration, with information from a 3D mesh model containing a detailed geometrical description of the recent structural state of a specific sector of the same monument. The methodology is based on a series of functions that operate in the Mesh and Solid Modeling Space. The mesh model is aligned via 3D registration and, subsequently, segmented for its conversion to a solid model. Finally, this solid updates the solid representation of the entire monument via Boolean operations. We test the procedure on the Main Platform of the Huaca de la Luna, Trujillo, Peru, one of the most important massive earthen structures of the Moche civilization. Solid models are defined in AutoCAD while 3D meshes are constructed via the photogrammetric program Agisoft PhotoScan. The results indicate that the proposed methodology is effective at transferring complex geometrical and topological features from the mesh to the solid modeling space. The updated solid model can be represented and visualized in any standard CAD software, and utilized for FEA and augmented reality applications.