VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short and Project Papers
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Browsing VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short and Project Papers by Subject "and virtual realities"
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Item Lean In or Lean Back? Aspects on Interactivity & Mediation in handheld Augmented Reality in the Museum(The Eurographics Association, 2014) Keil, Jens; Engelke, Timo; Schmitt, Michael; Bockholt, Ulrich; Pujol, Laia; Reinhard Klein and Pedro SantosWith the idea to design augmented reality experiences that attract and inform, and which are also seamlessly incorporated into interactive museum narratives, this paper explores finding the appropriate balance between attraction, interactivity and information mediation from the user's point of view. Within the scope of research project CHESS, we've implemented techniques that fuse interaction and mediation to enrich visits to cultural institutions by visual means and AR specific interactions. While it is AR's wow-effect that attracts, our findings show that users far too often struggle to cope with the system and interactivity instead of focusing on the information presentation in AR. We discuss our results of finding the right balance between interactive (lean-in) and non-interactive (lean-back) presentation and interaction techniques in AR.Item Mobile Technologies and the Use of Augmented Reality for Saving the Immaterial Heritage(The Eurographics Association, 2012) Gheorghiu, Dragos; Stefan, Livia; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkThe present paper discusses the importance of immaterial heritage in the contemporary world and its preservation and transmission using AR techniques. A special case of immaterial heritage is represented by traditional technologies, currently undergoing rapid extinction all around the world. One case study presents a series of educational experiments with mobile-learning carried out by the authors in Vadastra village, in southern Romania (project Time Maps - PN II IDEI). Here, with the help of experimental archaeology, technologies such as weaving, ceramics and glass making were recreated under the form of digital films, which were later mixed with VR reconstructions of the ancient geographical and architectural contexts to allow the viewer's immersion into the cultural formative contexts of the immaterial heritage. The educational results of this IT experiment suggest that AR techniques and mobile-learning can be successfully used to preserve and transmit the immaterial heritage.