(The Eurographics Association, 2016) Kim, YoungBeom; Park, Byung-Ha; Jung, Kwang-Mo; Han, JungHyun; Tom Coffin and Gabriel Zachmann and Akihiko Shirai and Regis Kopper and Pedro Morillo
In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider anatomical structures, such as bones and muscles. The experimental results demonstrate that AIW's facilitate the natural animation of characters, which is an important part of VR/AR/MR contents.