VE: Eurographics Workshop on Virtual Environments - Short Papers
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Browsing VE: Eurographics Workshop on Virtual Environments - Short Papers by Subject "augmented"
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Item Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User Interfaces in Spatial Augmented Reality(The Eurographics Association, 2017) Stone, Daniel T.; Thomas, Bruce H.; Tony Huang and Arindam DeyThis paper presents an investigation into the use of continuous physical dial interaction to specify the placement of controls on designs of physical interfaces. The designs are projected on white substrates with Spatial Augmented Reality technology. The inspiration is direct physical interaction is more intuitive to the designer than the traditional CAD-based specification approach. The paper presents our initial Spatial Augmented Reality prototype.Item The Giant Experience: Visual Transfer Design to Virtually Extend the User's Body(The Eurographics Association, 2014) Furukawa, Masahiro; Ando, Hideyuki; Maeda, Taro; Yuki Hashimoto and Torsten Kuhlen and Ferran Argelaguet and Takayuki Hoshi and Marc Erich LatoschikLarge-scale tasks in the field, such as site investigation or civil engineering projects, require workers to have a certain level of situational awareness. However, the coverage area is too broad to investigate at once in real time because the scale of the human body is small in comparison with the size of the domain being studied. We propose the concept of experience from the perspective of a giant to virtually extend operator body size. In this study, we focus on design requirements for binocular vision, which requires a much wider pupillary distance in proportion to a much higher point of view altitude; this allows users to perceive their own bodies as being virtually enlarged.Item Selecting Moving Targets in AR using Head Orientation(The Eurographics Association, 2017) Matsumoto, Keigo; Muta, Masahumi; Cheng, Kelvin; Masuko, Soh; Tony Huang and Arindam DeyAlong with the spread of augmented reality (AR) using head-mounted display or smart glass, attempts have been made to present information by superimposing information on people and things. In general, people are always moving about and usually do not stay stationary, so it is conceivable that the superimposed AR information also moves with them. However, it is often difficult to follow and select moving targets.We propose two novel techniques, TagToPlace and TagAlong, which help users select moving targets using head orientation. We conducted a user study to compare our proposed techniques to a conventional gaze selection method - DwellTime. The results showed that our proposed techniques are superior to a conventional one in terms of throughput when selecting moving targets.