VVG05
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Browsing VVG05 by Subject "I.3.7 [Computer Graphics]"
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Item Regularised Anisotropic Nonlinear Diffusion for Rendering Refraction in Volume Graphics(The Eurographics Association, 2005) Rodgman, David; Chen, Min; Mike ChantlerRendering refraction in volume graphics requires smoothly distributed normals to synthesise good quality visual representations. Such refractive visualisation is more susceptible to noise in the data than visualisations that do not involve refraction. In this paper, we addresses the need for improving the continuity of voxel gradients in discretely sampled volume datasets using nonlinear diffusion methods, which was originally developed for image denoising. We consider the necessity for minimising unnecessary geometrical distortion, detail the functional specification of a volumetric filter for regularised anisotropic nonlinear diffusion (R-ANLD), discuss the further improvements of the filter, and compare the efficacy of the filter with an anisotropic nonlinear diffusion (ANLD) filter as well as a Gaussian filter and a linear diffusion filter. Our results indicate that it is possible to make significant improvements in image quality in refractive rendering without excessive distortion.Item A Rigid Transform Basis for Animation Compression and Level of Detail(The Eurographics Association, 2005) Collins, G.; Hilton, A.; Mike ChantlerWe present a scheme for achieving level of detail and compression for animation sequences with known constant connectivity. We suggest compression is useful to automatically create low levels of detail in animations which may be more compressed than the original animation parameters and for high levels of detail where the original animation is expensive to compute. Our scheme is based on spatial segmentation of a base mesh into rigidly transforming segments and then temporal aggregation of these transformations. The result will approximate the given animation within a user specified tolerance which can be adjusted to give the required level of detail. A spatio-temporal smoothing algorithm is used on decoding to give acceptable animations. We show that the rigid transformation basis will span the space of all animations. We also show that the algorithm will converge to the specified tolerance. The algorithm is applied to several examples of synthetic animation and rate distortion curves are given which show that in some cases, the scheme outperforms current compressors.Item Texture Mapping Volume Objects(The Eurographics Association, 2005) Shen, P.; Willis, P.; Mike ChantlerWe present a combination of image-based texture mapping and projective space (pseudo-solid) texture. This imagebased texture mapping is useful for objects defined from volume datasets. The paper makes three main contributions. First, it introduces the combination of the image-based two-part texture mapping and projective space texture mapping for volume objects. Second, it presents a multi-resolution technique to overcome problems with projecting at glancing angles and to eliminate artifacts due to the resolution limitations. Third, it presents the pixel-level data-dependent interpolation technique in projective image warping. The proposed approach leads to superior quality of texture and thus provides an optional solution for texturing volume objects.The results show the effectiveness and quality of rendered images.