EG2023
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Browsing EG2023 by Subject "Applied computing → Interactive learning environments"
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Item Draw-Cut-Glue: Comparison of Paper House Model Creation in VR and on Paper in a Museum Education Programme - Pilot Study(The Eurographics Association, 2023) Malý, Ivo; Vachková, Iva; Sedlácek, David; Magana, Alejandra; Zara, JiriIn this paper, we describe the integration of Virtual Reality (VR) into a museum education programme. The aim of the programme is to present the cultural heritage of Langweil's model of Prague in the context of author's life in the 19th century. For the programme, we developed a VR application in which students experience the creation of Langweil's model of Prague, more specifically, they virtually draw and cut out a facade of a house and insert it into the rest of the model. As part of the educational programme, the students also experience a similar activity with a paper model, which leads them to compare the creation in VR and in reality with real tools. The context of the author's life is covered by two additional programme activities using a budget simulation and a discussion using historical photographs. In a pilot study we evaluated the programme with 31 students and we describe the observed results from both the students' and the organisation's perspectives.Item Game-based Transformations: A Playful Approach to Learning Transformations in Computer Graphics(The Eurographics Association, 2023) Eisemann, Martin; Magana, Alejandra; Zara, JiriIn this paper, we present a playful and game-based learning approach to teaching transformations in a second-year undergraduate computer graphics course. While the theoretical concepts were taught in class, the exercise consists of two web-based tools that help the students to get a playful grasp on the complex topic, which is the foundation for many of the later concepts typically taught in computer graphics, such as the rendering pipeline, animation, camera motion, shadow mapping and many more. The final students' projects and feedback indicate that the game-based introduction was well-received by the students.Item Towards Immersive Visualization for Large Lectures: Opportunities, Challenges, and Possible Solutions(The Eurographics Association, 2023) Popescu, Voicu; Magana, Alejandra J.; Benes, Bedrich; Magana, Alejandra; Zara, JiriIn this position paper, we discuss deploying immersive visualization in large lectures (IVLL). We take the position that IVLL has great potential to benefit students and that, thanks to the current advances in computer hardware and software, IVLL implementation is now possible. We argue that IVLL is best done using mixed reality (MR) headsets, which, compared to virtual reality (VR) headsets, have the advantages of allowing students to see important elements of the real world and avoiding cybersickness. We argue that immersive visualization can be beneficial at any point on the student engagement continuum. We argue that immersive visualization allows reconfiguring large lectures dynamically, partitioning the class with great flexibility in groups of students of various sizes, or accommodating 3D visualizations of monumental size. We inventory the challenges that have to be overcome to implement IVLL, and we argue that they currently have acceptable solutions, opening the door to developing a first IVLL system.