Portuguese Meeting on Computer Graphics 2011 - SIACG 2011
Permanent URI for this collection
Browse
Browsing Portuguese Meeting on Computer Graphics 2011 - SIACG 2011 by Subject "Categories and Subject Descriptors"
Now showing 1 - 1 of 1
Results Per Page
Sort Options
Item Procedural Modelling of Destructible Materials(The Eurographics Association, 2021) Gestel, J. van; Bidarra, R.; Silva, F. and Gutierrez, D. and RodrÃguez, J. and Figueiredo, M.Traditional content creation for computer games is a costly process. In particular, current techniques for authoring destructible behaviour are often limited to a single object basis. In this paper, we build on previous research results to develop a novel method for designing reusable destructible behaviour which can be applied in real-time to a variety of objects. To separate the destructible behaviour from particular objects, we introduce the concept of destructible materials: where the material of an object usually defines the way an object looks, a destructible material will determine how it breaks. Destructible materials provide a reusable definition and intuitive way of designing and tweaking destructible behaviour of objects in game development, which can then be applied in real-time.